09 June 2025

I found this appalling Mortal Kombat Little Portrait set on Facebook this morning. Firstly, the image displayed here is not my work. Secondly, the image displayed here is AI-generated. I know this because it was stupid enough to credit me at the bottom, which human imitators rarely do.
Obviously, I’m staunchly anti-AI. I’m not here to rant on about why this is awful and must be stopped, as other, more erudite people have done so before and will do so again. However, as this is the first time, to my knowledge, that someone has used AI to directly rip me off, I felt it was a unique opportunity to pass comment on what this means to me on a personal level. Overall, it’s left me equal parts angered, amused and weirded out. I was initially flattered that someone would want to imitate my work like this - I’d always said before that my work was unlikely to be bothered by AI as it is a little too naive and shonky. I’m way too small-fry to be under threat. Yet, here we are.
Looking beyond the obvious structure and surface-level style I can see where it’s directly lifted elements, such as the ponytail on Sonya, which is spot-on how I do them. And the top from Raiden is Luke’s from my Star Wars set. It’s fascinating. What is hilarious though is that it’s clearly looked at the awkward way each of my characters are posed and went “no, it would look much better at a slight angle towards the viewer”! And I’m sure it’s right! But tell that to 2012 Andy who was just mucking around doing a few Batman doodles and had no idea he was constricting himself to this format for the next 13+ years!
The whole piece is a bit more polished than my work, which I’m sure will appeal to some people, but it lacks any soul. The faces are too repetitious, for a start, and there’s none of the little details - Father Jack’s brick, Mr Pink’s little violin playing, or Ron Weasley’s broken wand - that I pride myself on. People are always going “you should do a set based on [insert video game]” and “you should do a set based on [insert anime]” but there’s a really good reason I haven’t done a Mortal Kombat set before - I don’t care enough about that video game to do an illustration of them, so the love and attention to detail would be no better from me than this abomination. And if the love and attention to detail isn’t there, then what the fuck’s the point? And by popping my name at the bottom (as hilarious as it is) it’s saying it is my work, on a piece I want no part of.
I am self-aware enough to see the potential underlining hypocracy of me whining about having my IP ripped off when this very endeavour has been about creating (and selling) art inspired by other people’s IP. I get it. There’s a fine line of ethics that go with doing this stuff and I will happily wax lyrical about it. However, there’s a phenomenal documentary called 24X36: A Movie About Movie Posters where they debate official licenses (around 55min in) and some of the opinions outline my stance on this stuff more eloquently than I ever could. I will say this though: the fundamental point is that when I create art inspired by a film I love, I am creating a love letter to that film, I’m flatterbombing that film with my artwork, I’m kneeling down and praying at the altar of that film. What I’m not not doing is insulting that film and the filmmakers involved by getting a computer to create another film that looks a bit like that film, but a complete dogshit version. That is the difference between what I do and this piece of crap.
So much anti-AI focus is on the AI itself, but it’s not going around self-awarely ripping off my work like Skynet with a fineliner. A human did that. And that’s where the real problem lies, and always has done. It’s the fundamental lack of appreciation for the time, effort and artistry that goes into being creative (even if it’s just a set of twelve crude black and white drawings of things from films and TV shows) that’s been abundant since long before AI was a problem. It’s the exact same attitude that causes a client to cancel an illustration job because they’ve “decided to go with photography instead” meaning they’re getting Dave from the office with the digi-SLR to do it instead of paying a professional photographer. “Can I do this quicker and cheaper?” Yes. “Are the results passable if you don’t study them too hard?” Yes. Then go for it. Until that attitude changes, and people keep reducing artistic endeavours down to the lowest common denominator, then there will always be a problem.
Obviously, I’m staunchly anti-AI. I’m not here to rant on about why this is awful and must be stopped, as other, more erudite people have done so before and will do so again. However, as this is the first time, to my knowledge, that someone has used AI to directly rip me off, I felt it was a unique opportunity to pass comment on what this means to me on a personal level. Overall, it’s left me equal parts angered, amused and weirded out. I was initially flattered that someone would want to imitate my work like this - I’d always said before that my work was unlikely to be bothered by AI as it is a little too naive and shonky. I’m way too small-fry to be under threat. Yet, here we are.
Looking beyond the obvious structure and surface-level style I can see where it’s directly lifted elements, such as the ponytail on Sonya, which is spot-on how I do them. And the top from Raiden is Luke’s from my Star Wars set. It’s fascinating. What is hilarious though is that it’s clearly looked at the awkward way each of my characters are posed and went “no, it would look much better at a slight angle towards the viewer”! And I’m sure it’s right! But tell that to 2012 Andy who was just mucking around doing a few Batman doodles and had no idea he was constricting himself to this format for the next 13+ years!
The whole piece is a bit more polished than my work, which I’m sure will appeal to some people, but it lacks any soul. The faces are too repetitious, for a start, and there’s none of the little details - Father Jack’s brick, Mr Pink’s little violin playing, or Ron Weasley’s broken wand - that I pride myself on. People are always going “you should do a set based on [insert video game]” and “you should do a set based on [insert anime]” but there’s a really good reason I haven’t done a Mortal Kombat set before - I don’t care enough about that video game to do an illustration of them, so the love and attention to detail would be no better from me than this abomination. And if the love and attention to detail isn’t there, then what the fuck’s the point? And by popping my name at the bottom (as hilarious as it is) it’s saying it is my work, on a piece I want no part of.
I am self-aware enough to see the potential underlining hypocracy of me whining about having my IP ripped off when this very endeavour has been about creating (and selling) art inspired by other people’s IP. I get it. There’s a fine line of ethics that go with doing this stuff and I will happily wax lyrical about it. However, there’s a phenomenal documentary called 24X36: A Movie About Movie Posters where they debate official licenses (around 55min in) and some of the opinions outline my stance on this stuff more eloquently than I ever could. I will say this though: the fundamental point is that when I create art inspired by a film I love, I am creating a love letter to that film, I’m flatterbombing that film with my artwork, I’m kneeling down and praying at the altar of that film. What I’m not not doing is insulting that film and the filmmakers involved by getting a computer to create another film that looks a bit like that film, but a complete dogshit version. That is the difference between what I do and this piece of crap.
So much anti-AI focus is on the AI itself, but it’s not going around self-awarely ripping off my work like Skynet with a fineliner. A human did that. And that’s where the real problem lies, and always has done. It’s the fundamental lack of appreciation for the time, effort and artistry that goes into being creative (even if it’s just a set of twelve crude black and white drawings of things from films and TV shows) that’s been abundant since long before AI was a problem. It’s the exact same attitude that causes a client to cancel an illustration job because they’ve “decided to go with photography instead” meaning they’re getting Dave from the office with the digi-SLR to do it instead of paying a professional photographer. “Can I do this quicker and cheaper?” Yes. “Are the results passable if you don’t study them too hard?” Yes. Then go for it. Until that attitude changes, and people keep reducing artistic endeavours down to the lowest common denominator, then there will always be a problem.
All content © Andrew Waugh 2025